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How Does the Elephant Move in Xiangqi? Two Points Diagonally, Never Across the River

In xiangqi, the elephant moves exactly two points diagonally: its start and end points are opposite corners of the character 田 (a 2×2 block of squares), which is why players say "the elephant walks 田". The point in the middle of the 田 is called the elephant's eye, and if anything stands on the eye, the elephant can't move that way. The elephant can never cross the river and stays home as a defender. Red writes 相 and Black writes 象; each side has two.

相
象
Red's 相 is an elderly chancellor and Black's 象 is a warrior riding a war elephant — the same piece, but the two characters tell different stories.

Names

Red writes 相 (xiàng) and Black writes 象 (xiàng); simplified sets use the same characters. They sound alike and move alike, but mean different things: 相 is a chancellor or chief minister, the civil official who runs things from the rear, while 象 is an elephant — one account says it comes from the war elephants of ancient battlefields. The pictures on this site follow the characters: Red is an old chancellor holding a court tablet, Black is a warrior riding a war elephant.

Chancellor or elephant, the job on the board is the same: stay at home and protect the general.

The 田 move: up to four points

The elephant moves in the four diagonal directions, always exactly two points, jumping across a 田. From the middle of its territory it can go all four ways.

楚 河漢 界將相帥
A red elephant in the middle can reach all four opposite corners of the 田 shapes around it.

An elephant can't move just one point diagonally, and it never moves straight. The most common beginner mistake is treating it as a piece that can slide diagonally anywhere.

Blocking the elephant's eye

The point in the middle of the 田, between the start and the end, is the elephant's eye. If any piece — yours or your opponent's — stands on the eye, the elephant can't move in that direction. In Chinese this is 塞象眼 (sāi xiàng yǎn). It works just like hobbling the horse.

楚 河漢 界將馬相帥
The upper-left eye is blocked by a black horse and the lower-right eye by Red's own general. Both directions are shut, leaving two moves.

Opponents often put a piece on an elephant's eye on purpose to freeze it; when you arrange your own pieces, take care not to block your elephants in.

The elephant can't cross the river

The elephant may only move on its own side. An elephant standing by the river can't go in either direction across it.

楚 河漢 界將相帥
An elephant on the riverbank can only move back; the two points on the far side are out of reach.

That is why the elephant, like the advisor and the general, is a home defender: it simply has no way to attack the other side.

Only seven points, ever

Because it always moves two points diagonally and can't cross the river, an elephant can only ever stand on seven points. Learn these seven and you'll never misplace an elephant, and you'll always know where it can go next.

楚 河漢 界將相帥相
The shaded points are every position a red elephant can reach. Both elephants start on the back rank and can both reach the central point to support each other.

Two elephants standing where they protect each other (for example one in the centre and one on the back rank) are called connected elephants (相連), the most solid defensive shape.

Its value: without elephants, beware the cannon

A common rule of thumb is elephant about 2 points, about the same as an advisor. It can't cross the river and has almost no attacking power, but without it the general's defence gets much weaker.

One of the elephant's most important jobs is to act as a shield in front of the general, depriving enemy cannons of convenient screens. Players say "without elephants, fear the cannon" (缺相怕炮):

楚 河漢 界將砲卒仕帥仕
Red has lost both elephants, and the black cannon checks the general over the black soldier. If a red elephant still stood on the central point, the cannon would have two pieces in front of it and couldn't check.

On the other hand, elephants don't handle horses well: a horse can turn corners and often lands on points the elephants can't cover. Defending against horses needs the advisors and the general too.

Opening: the Elephant Opening

Opening by moving an elephant to the centre is called the Elephant Opening (飛相局). It doesn't rush to attack: it first secures the centre and then sees what the opponent does — a very solid way to play.

楚 河漢 界車馬象士將士象車砲砲馬卒卒卒卒卒兵兵兵兵兵炮相傌炮俥傌仕帥仕相俥
Red opens with E7+5, Black replies with a central cannon, and both sides then jump a horse.1. E7+5 C8=5 2. H2+3 H8+7

After the elephant comes to the centre it can watch both sides at once, and if the opponent sets up a central cannon, the elephant is already standing in front of the general.

Frequently asked questions

Can the elephant cross the river?

No. The elephant stays on its own side; from the riverbank it can't move in either direction across.

What does "blocking the elephant's eye" mean?

When the elephant moves two points diagonally, the point in between is its eye. If any piece, yours or the opponent's, is on the eye, the elephant can't move that way.

What is the difference between 相 and 象?

Only the character: Red writes 相 and Black writes 象. They move in exactly the same way.

Can the elephant move just one point diagonally?

No. One point diagonally is how the advisor moves; the elephant always moves exactly two.

Should I trade my elephants early?

Usually not. Elephants are core defenders, and without them your general is very exposed to the opponent's cannons. Keep them unless you can trade for something more valuable.

Try it yourself

Play a game and try to keep your two elephants on points where they protect each other, then watch whether the opponent's cannons can find a screen. Play xiangqi online against the computer — when you select an elephant, blocked directions simply don't light up. Compare it with the horse, which can be blocked in a similar way, or see how the soldier crosses the river, from Xiangqi pieces; to start from the beginning, visit the xiangqi home page.

Ready to try it on the board?